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Tyde, The Endless Day is a moon built for Realis built to place your players into a time loop, as they attempt to break to the cycle that entraps its residents reliving the same autumn day.

Released for the Realis Moon Jam.

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(4 total ratings)
AuthorSiFSweetman
TagsNo AI, Sci-fi, Tabletop, Time Travel

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Click download now to get access to the following files:

Tyde - The Endless Day.pdf 8.7 MB

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(1 edit)

Time loop moon let's goooo 🙌 and such great presentation!

(+1)

Whoa! This is so cool! How you "break the rules" (of having all moon sentences start at +0) by having the "main loop" moon sentence be +3 is really good, I think.

I also love the formatting and look of the document! Very nice.

I would actually love to use Tyde in a game!

Thanks so much! I really wanted to write something where, instead of giving evocative pieces you can assemble towards a story, you have something that immediately becomes the gravity around which a story is told. 

The +3 is important because you don't want the loop immediately countered but you also give players a powerful, if very situational, sentence so long as a token gets spent. I'm hoping that lends itself to big swings on the token spend.

I feel like not wanting to have a sentence countered is sort of antithetical to the spirit of the game? That's the way you refine it to its particulars.

It can still be powerful even as a +0 sentence, because you still would need a suitable Means to counter it - and even countering it don't end it, just stops it for a situation. And then the players/characters wouldn't necessarily have what they came to the Moon for, so they'll still have to come back in and re-engage with the situation.

(And if the goal is to permanently break the loop for everyone on the Moon, a +3 sentence only needs to be Countered 3 times before it's retired, vs at least 12 attempts if it's at +0.)

Hey Ben, thanks for the response. I think our design interests around Realis may simply have differences. I have played a lot of Realis over the last couple of years and was writing Tyde's sentences based on my experiences for how a short-run  arc on a specific moon might play out. Moon sentences, in every game I've played, take a very long time to realize, and this is more designed with a shorter experience in mind (perhaps I need to add that to the description). It is very much on purpose that it only needs to be countered 3 times to be retired. You are of course free to run things your own way and break the limitations off to make a +0 if that's how you want to run it.

Yeah, that makes sense. I obviously haven't had the time to have play experience, but also yeah if the intent is to have it finished in a short arc, rather than a moon to inhabit or return to, you would want it to be Realizable in a reasonable amount of time. :)